HomeAbout MeBlogContact Me
Nozomi Cover
Back to Games

Nozomi - Workshop Game

Beat 'em upUnreal Engine 5

Aug 6, 2023

About the game

Nozomi is a game that was developed for my Game Design diploma. My team and I decided to go for a 3D Game with 2D characters; we used PaperZD for the Unreal Engine. This was our first game for the program, and we only had 2 months to make the game.

Game description

As a veteran samurai turned traveling merchant, your mission is to deliver vital goods between towns to aid in the survival of the scattered communities. The game's unique narrative delves into the far-reaching consequences of war and explores the resilience of the human spirit.
As a veteran samurai turned traveling merchant, your mission is to deliver vital goods between towns to aid in the survival of the scattered communities. The game's unique narrative delves into the far-reaching consequences of war and explores the resilience of the human spirit.

Images and media

Nozomi Settings
Nozomi Combat 1
Nozomi levels
Nozomi Upgrades
Nozomi different enemies
Nozomi combat 2
Nozomi Combat
Nozomi combat 4
Nozomi Levels
Nozomi Dialog systems
Nozomi environments
Nozomi Tutorial
Nozomi Main menu
Nozomi Tutorial
Nozomi Tutorial

My Contributions

Nozomi Tutorial

Combat System

I have developed a fully functional combat system consisting of combos and various attacks, wherein the animation triggers the damage.

Nozomi levels

Level Design

Created a fully semi-procedural level generation, controlling the difficulty, environment effect, and length of each level; also used a procedural system for the cities to make them feel different.

Nozomi Dialog systems

Mission and dialog system

A fully functional mission dialog system to control the story of the game.

Nozomi different enemies

AI enemies

There are three enemies types; each has a different way of attacking, some characteristics, and ways to move. Animations trigger all their attacks so that the player can predict them. They use a Nav Mesh to move towards the player and a Vision cone to detect the player.

The team

Creative people that worked on this game

Ebunic

Story designer, 3D modeling

He was in charge of the story and the 3d models.

Arya

2D animator

He designed and animated the main character and was in charge of the 2D assets used in the game.