HomeAbout MeBlogContact Me

Simon's Game Dev Portfolio

I am Simon, a Game Developer/Designer also known as LoArt & Dev.

I love creating Fun and Chaotic Games, for people to enjoy and have fun with friends.

LoArt & Dev - Cover

About me

I like participating in many projects, from Websites and Simple and Fun Games to chaotic Multiplayer Games. I graduated with a Game Design diploma in Canada, and since then, I have worked to improve my skills in the Game Dev environment.

Engines and Coding

I have developed my skills in many engines, including Unreal Engine, Unity, Monogame, and GameMaker. I am also proficient in several programming languages, such as C#, C++, JS/TS, and Python.

Single and Multiplayer

I have worked on both multiplayer games and single-player games. I love creating mechanics and gameplay for both modes while ensuring the player gets the best experience.

Creating Fun, Chaotic, and Creative Experiences

Keeping the player always in mind, to create the best experience possible.

Case Study: Ascension: Belle's Offering — grappling and time
Party Madness - Anvil Minigame
Party Madness - drift city minigame
Party Madness City Drift minigame - LoArt & Dev

Learn, Create, and Evolve

I believe that player feedback is one of the most important sources of information when you are creating a game. I constantly use this information to improve the games I work on to make them the best experience for the users.

Multiplayer Games

Creating multiplayer experiences is complex, and ensuring all the players enjoy the game is critical to the game's success. To do so, the best way is through iteration and constant playtesting.

Single-Player Games

Games are a tool for telling stories, entertaining people, and making them feel emotions. Ensuring this gets to the player through the gameplay is hard to get right, but constant iteration using the player's feedback is vital.

My Games

Check out this super cool games or visit my Itch.io profile

Party Madness

Party Madness is an online multiplayer game using EOS (Epic Online Services) and Unreal Engine 5.2. This game has different miniegames such as Jump the club and city drift.

Learn more

Ascension: Belle's Offering

Ascension: Belle's Offering is a 2D platformer where you play as Belle, a soul trying to escape Hades. Belle will have to climb all the way to the top before time runs out, only being able to jump and use her grappling.

Learn more

Nozomi

As a veteran samurai turned traveling merchant, your mission is to deliver vital goods between towns to aid in the survival of the scattered communities. The game's unique narrative delves into the far-reaching consequences of war and explores the resilience of the human spirit.

Learn more

Latest blog posts

Check my latest posts and content!

Case Study: Ascension Belle's Offering

Explore the development journey of Ascension: Belle's Offering, a 2D platformer created for Speed Jam #5. This case study delves into the challenges, mechanics, and creative process behind the game, highlighting key insights from coding to post-jam improvements.

Read more

Dynamic Camera Adjustment in Unreal Engine: Keeping Actors in View

Learn how to create a dynamic camera in Unreal Engine that auto-adjusts its arm's length to keep actors in view. This tutorial includes step-by-step instructions and code snippets to help you implement this feature in your projects.

Read more